개발
조엘 온 소프트웨어
[영문] http://www.joelonsoftware.com/index.html
[한글] http://korean.joelonsoftware.com/Articles/PainlessSoftwareSchedules.html
Object-Oriented Concepts
http://www.sbql.pl/Topics/Object%20Oriented%20Concepts.html
디자인 패턴
http://www.javajigi.net/display/SWD/ch06_commandpattern
http://javacan.tistory.com/entry/6
http://www.dofactory.com/Patterns/PatternAbstract.aspx#_self1
http://www.tutorialspoint.com/design_pattern/bridge_pattern.htm
progit
점프 투 파이썬
C++ Template Note
github 로 코드리뷰 하기
http://github.com/ohgyun/using-github-for-code-reviews/
c / c++
http://stackoverflow.com/questions/9568150/what-is-a-c-delegate
http://stackoverflow.com/questions/4422399/serialization-of-stl-class
설계
http://stackoverflow.com/questions/1901251/component-based-game-engine-design
http://stackoverflow.com/questions/1028250/what-is-functional-reactive-programming
http://www.raywenderlich.com/24878/introduction-to-component-based-architecture-in-games
구글 C++스타일 가이드
http://jongwook.github.io/google-styleguide/trunk/cppguide.xml
C# 자습서
https://msdn.microsoft.com/ko-kr/library/aa288436(v=vs.71).aspx
게임 개발 커뮤니티
해외
http://www.geeks3d.com/programming/
국내
기타
게임개발
게임 개발 툴 정리
리버싱으로 분석하는 온라인 게임 해킹툴
http://www.imaso.co.kr/?doc=bbs/gnuboard.php&bo_table=article&wr_id=35206
3D 그래픽스 매니악스(번역)
http://allosha.tistory.com/category/3D%20그래픽스%20매니악스
Game Design Guide
http://gamification.org/wiki/Game_Design
DX9 레퍼런스
http://telnet.or.kr/sec_directx/
Portals Tutorial
http://www.alsprogrammingresource.com/portals_tutorial.html
게임구조
http://ghostwoodgames.wordpress.com/
Finite State Machines
http://ai-depot.com/FiniteStateMachines/FSM.html
A* Pathfinding for Beginners
http://www.policyalmanac.org/games/aStarTutorial.htm
Beginners Guide to Pathfinding Algorithms
http://ai-depot.com/Tutorial/PathFinding.html
Introduction to A* Pathfinding
http://www.raywenderlich.com/4946/introduction-to-a-pathfinding
Pathfinding
http://theory.stanford.edu/~amitp/GameProgramming/index.html
AI programming papers
http://www.gameai.com/papers.php
The ART of Rendering
http://maxwellsandy.blogspot.kr/2012/04/art-of-rendering.html
Chapter 13. Volumetric Light Scattering as a Post-Process
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html
Improved Terrain Texture Tiling
http://forum.unity3d.com/threads/116509-Improved-Terrain-Texture-Tiling
Triplanar Texturing
http://www.volume-gfx.com/volume-rendering/triplanar-texturing/
http://memoirsofatexel.blogspot.kr/2010/08/terrain-triplanar-uv-mapping.html
Hemisphere Lighting With Radiosity Maps
http://www.gamasutra.com/view/feature/2817/hemisphere_lighting_with_radiosity_.php
Real-Time Dynamic Level of Detail Terrain Rendering with ROAM
http://www.gamasutra.com/view/feature/131596/realtime_dynamic_level_of_detail_.php?page=1
자료
EA STL
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html
EA open source
EA STL (EA open source 에서 공개한 소스에 포함된 EASTL 부분만 분리한 소스 자료)
http://www.github.com/paulhodge/EASTL
RDE STL
오픈소스
둠3 소스 저장소 / 리뷰 사이트
http://fabiensanglard.net/doom3/
http://www.iddevnet.com/doom3/code.php
소스 저장소: https://github.com/id-Software
홈월드
Homeworld 1 Source Code
http://homesource.nekomimicon.net/downloads
https://github.com/aheadley/homeworld
Homeworld 1 SDL
Homeworld 1 for Linux
http://www.homesource.nekomimicon.net/
Homeworld 1 for Mac
http://www.machomeworld.com/hw.html
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